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Software

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Skills

Level Design 

Combat Design

Mechanics Design

Systems Design

Narrative Design 

Scripting 

Paper Mapping     

Block out               

Terrain Editing

World Building

Prototyping

Rapid Iteration    

De-Bugging

Polish              

AI Encounters

Flow & Pacing      

Problem Solving

Collaboration

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unannounced Project

Counterplay Games                        Aug 2022 - Present

Senior Game Designer / Encounter Designer

Research and develop an encounter design pipeline.
Create a versatile system that allows encounters to be compatible with different room sizes and layouts. Design, Prototype and develop gameplay mechanics, such as environmental hazards and gameplay activities.

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unannounced Project

Mutant Arm Studios                           Aug 2019 - Aug 2022

Game Designer / Level Designer

Rapid iteration and experimentation with new engine tools and game design. Focus on World Building, Level Design in Unreal. 

unannounced Project

Activision                                              Nov 2017 - Jun 2018

Level Designer

Researched, prototyped , developed, and documented unique level mechanics and level metrics. Developed and Defined the "Project's" level design style. Blockout, test, and quickly iterate on Traversal, Linear Combat and Arena Type spaces. 

Call of Duty: WWII

Zombies "The Darkest Shore" DLC

Sledgehammer Games                 Dec 2015 - Nov 2017

​Level Designer - Co-op (Zombies)

Prototyped and owned unique level mechanics (AA-Gun and Planes). Pitched, prototyped, and developed quest lines ("easter eggs")  for "Casual Path" and "Hardcore Path." 

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Map:  The Darkest Shore

Call of Duty: WWII

single player campaign

Worked in a pod structure to bring a level from concept to a shippable level. Collaborated with other disciplines to create a cohesive experience. Utilized rapid prototyping, iteration, and execution. Provided scripting and design support for Audio, Environment Art, and Animation Department.   

Sledgehammer Games                 Dec 2015 - Nov 2017

Level Designer - Singleplayer

Levels: D-Day · Operation Cobra · Stronghold 
             S.O.E.· Death Factory · Hill 493

Star WArs: Uprising

Kabam                                                   Oct 2014 - July 2015

Game Master
QA Testing

MARVEL CONTEST OF CHAMPIONS

Kabam                                                   Oct 2014 - July 2015

Game Master
QA Testing

The Hunger Games :PanEm Rising

Kabam                                                   Oct 2014 - July 2015

Game Master

Live Operations, Monetization Strategy, Multiplayer "Arena" Design, Rewards Design, Forum and Social Media Moderator

THE LORD OF THE RINGS: LEGENDS OF MIDDLE EARTH

Live Operations, Monetization Strategy, Multiplayer "Arena" Design, Rewards Design

Kabam                                                   Oct 2014 - July 2015

Game Master

Heroes of Camelot

Live Operations, Monetization Strategy, Multiplayer "Arena" Design, Rewards Design

Kabam                                                   Oct 2014 - July 2015

Game Master

Previous projects

Project Elemental

​Project Elemental is a passive learning tool for tablet and PC. It uses mechanics that appeal to the gamer and non-gaming high school students to help them learn chemistry. 

Project AIm

​Project Aim is an educational game for tablet. It incorporates simple mechanics in interesting ways to assist kids in learning from grades Kindergarten to third grade.

Starship Enceladus

Enemy Spawn

Game Design Lead                                                    2014

Manage and Direct Game Design Team

Gameplay and Level Design  

Character Skills and Mechanics

Enemy Skills and AI

 

The Living

Cube Crew Games

Co-Founder and Game Design Lead                     2014

Managed and Directed Game Design Team

Gameplay and Level Design

 

 

 

The Legend of the pinball

LFT Games

Game Designer, Lead Level Designer          2010-2011

Pinball Table Design

Story

Mechanics and System Design  

 

 

Media and Event Coverage

Pluggnplay.com

Associate Editor                          2013

Writer                                  2012-2013 

Gamertalk.tv

Writer                              2010-2012

Organizations

The Competitive Gaming Community

President                                         2013

Web Coordinator                    2011-2013

Tournament Organizer        2011-2012

Shoutcaster                          2012-2013

Unity 3D Club

President                          2012 - 2013

Member                            2011 - 2013 

Education

Academy of Art University               2010-2014

Bachelor of Fine Arts in Level Design and Scripting

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