Software
Skills
Level Design
Combat Design
Mechanics Design
Systems Design
Narrative Design
Scripting
Paper Mapping
Block out
Terrain Editing
World Building
Prototyping
Rapid Iteration
De-Bugging
Polish
AI Encounters
Flow & Pacing
Problem Solving
Collaboration
unannounced Project
Counterplay Games Aug 2022 - Present
Senior Game Designer / Encounter Designer
Research and develop an encounter design pipeline.
Create a versatile system that allows encounters to be compatible with different room sizes and layouts. Design, Prototype and develop gameplay mechanics, such as environmental hazards and gameplay activities.
unannounced Project
Mutant Arm Studios Aug 2019 - Aug 2022
Game Designer / Level Designer
Rapid iteration and experimentation with new engine tools and game design. Focus on World Building, Level Design in Unreal.
unannounced Project
Activision Nov 2017 - Jun 2018
Level Designer
Researched, prototyped , developed, and documented unique level mechanics and level metrics. Developed and Defined the "Project's" level design style. Blockout, test, and quickly iterate on Traversal, Linear Combat and Arena Type spaces.
Call of Duty: WWII
Zombies "The Darkest Shore" DLC
Sledgehammer Games Dec 2015 - Nov 2017
​Level Designer - Co-op (Zombies)
Prototyped and owned unique level mechanics (AA-Gun and Planes). Pitched, prototyped, and developed quest lines ("easter eggs") for "Casual Path" and "Hardcore Path."
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Map: The Darkest Shore
Call of Duty: WWII
single player campaign
Worked in a pod structure to bring a level from concept to a shippable level. Collaborated with other disciplines to create a cohesive experience. Utilized rapid prototyping, iteration, and execution. Provided scripting and design support for Audio, Environment Art, and Animation Department.
Sledgehammer Games Dec 2015 - Nov 2017
Level Designer - Singleplayer
Levels: D-Day · Operation Cobra · Stronghold
S.O.E.· Death Factory · Hill 493
Star WArs: Uprising
Kabam Oct 2014 - July 2015
Game Master
QA Testing
MARVEL CONTEST OF CHAMPIONS
Kabam Oct 2014 - July 2015
Game Master
QA Testing
The Hunger Games :PanEm Rising
Kabam Oct 2014 - July 2015
Game Master
Live Operations, Monetization Strategy, Multiplayer "Arena" Design, Rewards Design, Forum and Social Media Moderator
THE LORD OF THE RINGS: LEGENDS OF MIDDLE EARTH
Live Operations, Monetization Strategy, Multiplayer "Arena" Design, Rewards Design
Kabam Oct 2014 - July 2015
Game Master
Heroes of Camelot
Live Operations, Monetization Strategy, Multiplayer "Arena" Design, Rewards Design
Kabam Oct 2014 - July 2015
Game Master
Previous projects
Project Elemental
​Project Elemental is a passive learning tool for tablet and PC. It uses mechanics that appeal to the gamer and non-gaming high school students to help them learn chemistry.
Project AIm
​Project Aim is an educational game for tablet. It incorporates simple mechanics in interesting ways to assist kids in learning from grades Kindergarten to third grade.
Starship Enceladus
Enemy Spawn
Game Design Lead 2014
Manage and Direct Game Design Team
Gameplay and Level Design
Character Skills and Mechanics
Enemy Skills and AI
The Living
Cube Crew Games
Co-Founder and Game Design Lead 2014
Managed and Directed Game Design Team
Gameplay and Level Design
The Legend of the pinball
LFT Games
Game Designer, Lead Level Designer 2010-2011
Pinball Table Design
Story
Mechanics and System Design
Media and Event Coverage
Pluggnplay.com
Associate Editor 2013
Writer 2012-2013
Gamertalk.tv
Writer 2010-2012
Organizations
The Competitive Gaming Community
President 2013
Web Coordinator 2011-2013
Tournament Organizer 2011-2012
Shoutcaster 2012-2013
Unity 3D Club
President 2012 - 2013
Member 2011 - 2013
Education
Academy of Art University 2010-2014
Bachelor of Fine Arts in Level Design and Scripting
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